Amulet with Faster Cast Rate, +Paladin Skills and + All Resistances. STRENGTHS Inexpensive to build. Spirit Rune Wordwith 35% faster cast rate, (made in an elite paladin shield with a bonus to all resistances). Its Damage can even be stacked up with couple of synergies of Vigar, Blessed Aim and Concentration Aura. 1 point, Salvation – It can come handy if you’re short of resistances, but I don’t think they’re hard to get elsewhere for a paladin, so it’s more of a party aura. (The Hammerdin another magic based Paladin build uses Concentration for a damage boost. With the hardest monsters already covered, it’s time for the act bosses. Full character builds and item packs, runes, jewelery and more. The build is all about advancing to your enemies using Falling Sword then finishing them by spamming Blessed Hammer. Hello! Hammerdins vanished from the realms in the early days of D2X, when the damage from Concentration through Blessed Hammer was nerfed, before reappearing, stronger than ever, in v1.10 when synergies boosted the potential hammer damage to enormous levels, and some of the new Runewords had stats that were perfect for a hammerdin's needs. Since my paladin is more or less dedicated to mf now, I’m using a 3 perfect topaz crown, Anything with +skills here will do, your ultimate goal would be a +2 paladin amulet with fast cast. It deals a ton of damage in 1 hit, isn’t affected by IAS so using Concentration isn’t a problem, and has a common synergy with Blessed Hammer (Vigor), so you only need a decent weapon on switch to use it effectively. It’s much more effective in PvP fights rather than fighting versus monsters. Once again, a runeword might look as one of the best (if not the best) option, the Heart of the Oak (KoVexPulThul) in a Flail, since it won’t work in scepters, but the runes are hard to come by, Rare shields can be quite good, especially paladin ones, resistances and block should be your main concern here. Setup The following […] Duriel is hard for a melee character, due to Holy Freeze, but since it doesn’t slow casting speed, it won’t be such a pain for you. Waterwalk: +5% Max Fire Resist and additional Life. Go for bread and butter builds. I played in normal with the /players 5 option, as it is a good balance between experience, drops and the time it takes to kill the monsters in my opinion. This extreme damage potential is the reason for the build’s popularity as well-equipped Hammerdins can deal about 20,000 per hammer. Enigma Runeword is a must-have for this build because it provides the teleport ability. 20 points to Blessed Aim 4. 20 points to Vigor 3. You need a full inventory of 7% MF charms (and Gheed) if you want to get an additional 250% MF. Hammerdin là một trong những hướng build nhân vật paladin phổ biến nhất trên bất kỳ ladder nào. The ideal partner of a Hammerdin is an offensive Act 2 (Nightmare) hireling. We recommend Combat skillers and life/all res SC's for this build. Hammerdin: It’s probably the most-played character build in Diablo 2. Enigma Runeword is a must-have for this build because it provides the teleport ability. His cold attack can be dangerous if your cold resistance isn’t very good, so try to have at least 50% cold resistance when engaging him. I’d suggest getting used to the spiral pattern of the hammers, they’re always released from the same spot, more or less at the 9:30-10:00 mark. I got a guide for hardcore hammerdins. Subscribe to updates about the site, special offers, and exclusive promotions, coupons and give aways! Getting it to around level 10 after +skill items is enough, but you can max it if you have enough spare points. At higher levels, it has the potential of dealing tremendous amounts of damage in both PvP fights and PvE. I’ve decided to post my progress through the game too, so you have something to compare yours to, I hope you enjoy this character as much as I do, Strength – enough for your gear if you already have it, but if you’re playing from scratch, it never hurts getting some more to give you a higher flexibility when choosing gear. The same applies to Mephisto, once you are close to him he won’t be able to use his cold ball, his most dangerous attack, and should be easy to kill with hammers. I’ve found that what works best against them (and against Lister and his minions) is releasing a hammer field before they are out, and when they get close on you wait until they start to attack, and then walking two steps back and casting more hammers until they are too close again. If you want to focus on maximizing the damage that your hammerdin can output, you might be interested in the following modifications to the gear mentioned: Strength: Spend points in this attribute until you can equip your endgame gear. However, some alternate versions of the build spend only 1 point in Holy Shield and max out Fire or Lightning resist instead. WEAKNESSES Smiters are not well suited to clear other game content. A mercenary will prove very useful this early on, I decided to use a Defiance mercenary from act 2, until I could get a Holy Freeze one from Nightmare. This is a short overview of my Diablo 2 single player hardcore "campaign" whereas I took each of the seven heroes through Normal, Nightmare, and Hell without dying, using only self-found items. Try to go always for the ranged attackers first, since they are the most dangerous ones usually. This is key for killing ranged attackers, since most of them will stay away from your hammers, and you’ll be forced to get very close to them (charge works nicely for this) and kill them with a point-blank hammer. We recommend Combat skillers for this build. PROS: - Extremely durable can even farm Chaos+baals including souls on players 8 mode - decent amount of damage got defensive auras for the teamplay. Lister is tougher, and you may be forced to park them outside Baal’s Chamber if you can’t kill him, that’s why it’s good cleaning the entrance to it and not just skipping the monsters there. Ideal ones would be +1 combat paladin charms, to increase your damage. He focuses on the skill Blessed Hammer and its synergies in order to deal massive amounts of damage. “Hammerdin” the famous Paladin build from Diablo 2 is back. 1 point, Meditation – This aura, as Redemption, is also very handy to recover your mana, specially in hard fights (such as the Ancients), and more party friendly. This extreme damage potential is the reason for the build’s popularity as well-equipped Hammerdins can deal about 20,000 per hammer. 20 points to Holy ShieldWith high end gear a hammerdin ends up having +20 combat skills; an alternate version is to put only 1 pt into Holy Shield and instead put the skill points into either Fire Resist or Lightning Resist to up the max resist cap from 75. You can probably get to level 45 running Baal in Normal without much effort, and you should do so if you’re having a very hard time in Nightmare, but it isn’t really needed. THE BEST MELEE PALADIN BUILD I'll tell you the best melee Paladin strategy. Customize Full Gear Pack by clicking on the Areas. 20 points here is a must, Concentration – this aura is the only one that enhances the damage from Blessed Hammer, another skill to max. Good luck with him! Note that this is also the most expensive build to reach his maximum potential because too many players are searching for the same items. As the Paladin thrives in close combat fighting, this build can teleport into a large group of enemies and use the ‘Blessed Hammer’ to inflict a lot of damage. Your top choice here probably remains the Harlequin Crest, for obvious reasons, and a few of the new uniques (such as the circlets or the Crown of the Ages). Strength: 85. He’s powerful for both solo and party Magic Find runs, across all difficulties of the game. Hammerdin: The most popular Paladin build in Diablo II. Act 5 Vipers are worth mentioning too, since they have a very dangerous ranged and melee attack (Bone Spear and Charge), try getting as close to them as possible so they can’t use any of them, and hammer away. I agree with the previous poster saying it gets boring after a … Its Might Aura will increase your damage output even more. You need to max out this skill only because it provides synergy to Blessed Hammer (14% magic damage per level). The Paladin is originally a warrior of the Zakarum faith, protecting the believers in a dangerous world and working to convert unbelievers. 0-1 points, Conversion –A few points here can get you some crowd control, and you’ll probably have an easier time surviving, specially in hardcore. Introduction. For all of you playing from scratch, I’d suggest using a 4 perfect diamond paladin shield if your resistances aren’t good enough, or you’ll find yourself dying a lot more than you’d wish. If you come across an amulet with teleport charges, it comes very handy for mf runs, You should really get some armor with fast cast and/or +skills, and TalEth is a great starting armor. Page last updated: 28 October 2020 22:45. Vitality: Invest all your points left in your Life pool. Your late game equipment will help you overcome your mana issues. Thus, calculate the points you need to invest considering the Holy Shield’s bonus. Blessed Hammer là một skill If you decide to go with conversion, 5 points here should be enough. It allows for a more defensive setup as its Holy Freeze Aura slows your enemies. An alternative option is the defensive version of the Act 2 hireling. You're not logged in. Vitality – all your remaining points go there, you need as much life as you can get! A good level to finish act 1 normal would be around level 18, after getting Concentration. The Suicide Branch would also be nice, if you manage to find one. Replace all missing items to get a 20% DISCOUNT on your full configuration! Since both Blessed Hammer and Concentration are level 18 skills, you’ll be forced to start as a plain melee paladin, so try looking for a decent weapon early on. You can play many variations, but the following items are a popular pick for your hammerdin equipment: Enigma Rune Word in a Dusk Shroud, Archon Plate or Mage Plate for the low strength requirement. Diablo 2 Guide: Paladin Hammerdin v1.10. 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